XBOX DESIGN TEAM
ROLE: VISUAL DESIGNER | UI/UX | PRODUCTION
BRIEF
While at Microsoft I worked with the Xbox team. I assisted the production team with the style guide for console. I worked on documenting states for the console experience. Along with the rest of the team we divided the whole experience into sections and we were all responsible for them. We figured out costing to change certain controls so they can match the Xbox style guide.
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THE 10 FOOT EXPERIENCE
Working on console was very different than the app. I went from a 2–foot experience to a 10–foot experience. We not only had to make things visible at a distance but our users were limited to toggling between screens with a game controller. The other variable to figure out was accessibility and how the controls would look like (i.e. color blind, High contrast). I learned a great deal on this team and about a product I use on a daily basis.